Today, sign-up went live for Fortnite's mobile version, which is doing an invite only test-run on iOS devices, with Android to be added later.
Fortnite is the N1 Battle Royale genre game for mobile platforms. It challenges you to survive a gigantic clash with up to 100 players involved. Only the last warrior/team standing will snatch the champion title. Download Fortnite, collect weapons, build tactical structures, and turn anyone you see into a colander. The Action Building game where you team up with other players to build massive forts and battle against hordes of monsters, all while crafting and looting in giant worlds where no two games are ever the same. Epic Games, Inc. Epic, Epic Games, the Epic Games logo, Fortnite, the Fortnite logo, Unreal, Unreal Engine 4 and UE4 are trademarks. Hey Fortnite Community, Fortnite Battle Royale is coming to mobile devices! On phones and tablets, Fortnite is the same 100-player game you know from PlayStation 4, Xbox One, PC, and Mac. Same gameplay, same map, same content, same weekly updates. Starting Monday, you can sign-up for the Invite Event on iOS. Almost the instant Fortnite was banned from the App Store, just before 3 PM ET, Epic announced a new short would soon be premiering in Fortnite Party Royale, the game's casual, no-weapons mode.
Epic surprised everyone with the announcement last week that a full version of Fortnite was making its way to mobile, not one with reduced features or performance, but the exact same game. Not only that, but there's both cross-progression and cross play with the PC and console versions as well.
Minecraft crazy craft mod 1 6 4 download. I can feel the excitement around this release in a way I have not for a very long time. Writing about games for a living, we usually can get a sense of how big something is going to be by how many views articles about the topic are getting. Fortnite's mobile release, even just the initial sign-up info, is getting an absolutely enormous amount of traffic, more than any other game we've written about in months, and it's reminding me of another mobile craze from a year and a half ago.
Minecraft windows 10 edition on pc. That would be Pokémon GO. You remember, Niantic's AR/get-outside-and-play offering that had everyone on earth swarming the streets to catch Pokémon for two weeks after launch? Pokémon GO was a hit on a level I had never seen before, something so big that even losing 95% of its launch playerbase, it's still one of the biggest games on the mobile market today.
I'm going to predict that Fortnite on iOS and Android will prove to be the biggest mobile game sincePokémon GO, based on the interest I'm seeing in the first couple days alone here. I don't think that it will beat Pokémon GO's all-time high downloads, which are well over 750 million, but I do think it's going to put up some astonishing numbers.
There are two caveats here that may hinder Fortnite for the time being:
- Right now, this is an invite-only system. That means that Epic is purposefully limiting how many people can play the mobile version, and they've already said that if you don't get an invite soon, that you should look for one in future rollouts in the coming months. That implies this is going to be a long, long process, and Fortnite on iOS and Android will end up being limited by Epic, meaning sky-high downloads just won't be possible until the game is open to everyone.
- The second thing to consider is that…this might just not work. Touch controls for a game as complex and competitive as Fortnite seems like a big risk, and it does seem possible that fans could reject the mobile version of the game if it's not as fun or easy to play as the console and PC versions. Everyone I've seen at Epic is supremely confident in the control system they've created for this version, however, and I do know how desperate fans are to play Fortnite on the go, so I'm guessing this won't be an issue. It's just that it's possible.
But with those potential limiting factors, I do think that Fortnite has some serious advantages over Pokémon GO, particularly from a revenue perspective. Pokémon GO with its incubators and outfits and lucky eggs has been a terribly monetized game from the start. Yes, it did a billion plus in revenue easily, but with how big it was, Niantic really only scratched the surface of monetization, selling mostly stuff that people didn't care about.
Epic does not have that problem. They already have an incredibly attractive monetization system in place with the Battle Pass and the ability to buy skins and items outright with V-bucks. So while I don't expect Fortnite mobile downloads to surpass Pokémon GO's, from a revenue perspective? I…wouldn't rule out the idea that it could out-earn GO.
This is going to be a exciting experiment to witness. Not since Minecraft have we seen a game this popular get a 1:1 mobile port, and doing it in this genre is particularly bold. Obviously Epic wants to pave the way for other games to do this kind of thing with the Unreal engine, but for now, it's going to be standing alone, somewhere other big titles from Call of Duty to Battlefieldwon't be able to follow.
This is going to be big. Sign up here for your chance to be a part of gaming history.
Follow me on Twitter and on Facebook. Pick up my sci-fi novel series, The Earthborn Trilogy, which is now in print, online and on audiobook.
'>Family feud game online 1 player. Today, sign-up went live for Fortnite's mobile version, which is doing an invite only test-run on iOS devices, with Android to be added later.
Epic surprised everyone with the announcement last week that a full version of Fortnite was making its way to mobile, not one with reduced features or performance, but the exact same game. Not only that, but there's both cross-progression and cross play with the PC and console versions as well.
I can feel the excitement around this release in a way I have not for a very long time. Writing about games for a living, we usually can get a sense of how big something is going to be by how many views articles about the topic are getting. Fortnite's mobile release, even just the initial sign-up info, is getting an absolutely enormous amount of traffic, more than any other game we've written about in months, and it's reminding me of another mobile craze from a year and a half ago.
That would be Pokémon GO. You remember, Niantic's AR/get-outside-and-play offering that had everyone on earth swarming the streets to catch Pokémon for two weeks after launch? Pokémon GO was a hit on a level I had never seen before, something so big that even losing 95% of its launch playerbase, it's still one of the biggest games on the mobile market today.
I'm going to predict that Fortnite on iOS and Android will prove to be the biggest mobile game sincePokémon GO, based on the interest I'm seeing in the first couple days alone here. I don't think that it will beat Pokémon GO's all-time high downloads, which are well over 750 million, but I do think it's going to put up some astonishing numbers.
There are two caveats here that may hinder Fortnite for the time being:
- Right now, this is an invite-only system. That means that Epic is purposefully limiting how many people can play the mobile version, and they've already said that if you don't get an invite soon, that you should look for one in future rollouts in the coming months. That implies this is going to be a long, long process, and Fortnite on iOS and Android will end up being limited by Epic, meaning sky-high downloads just won't be possible until the game is open to everyone.
- The second thing to consider is that…this might just not work. Touch controls for a game as complex and competitive as Fortnite seems like a big risk, and it does seem possible that fans could reject the mobile version of the game if it's not as fun or easy to play as the console and PC versions. Everyone I've seen at Epic is supremely confident in the control system they've created for this version, however, and I do know how desperate fans are to play Fortnite on the go, so I'm guessing this won't be an issue. It's just that it's possible.
But with those potential limiting factors, I do think that Fortnite has some serious advantages over Pokémon GO, particularly from a revenue perspective. Pokémon GO with its incubators and outfits and lucky eggs has been a terribly monetized game from the start. Yes, it did a billion plus in revenue easily, but with how big it was, Niantic really only scratched the surface of monetization, selling mostly stuff that people didn't care about.
Epic surprised everyone with the announcement last week that a full version of Fortnite was making its way to mobile, not one with reduced features or performance, but the exact same game. Not only that, but there's both cross-progression and cross play with the PC and console versions as well.
I can feel the excitement around this release in a way I have not for a very long time. Writing about games for a living, we usually can get a sense of how big something is going to be by how many views articles about the topic are getting. Fortnite's mobile release, even just the initial sign-up info, is getting an absolutely enormous amount of traffic, more than any other game we've written about in months, and it's reminding me of another mobile craze from a year and a half ago.
That would be Pokémon GO. You remember, Niantic's AR/get-outside-and-play offering that had everyone on earth swarming the streets to catch Pokémon for two weeks after launch? Pokémon GO was a hit on a level I had never seen before, something so big that even losing 95% of its launch playerbase, it's still one of the biggest games on the mobile market today.
I'm going to predict that Fortnite on iOS and Android will prove to be the biggest mobile game sincePokémon GO, based on the interest I'm seeing in the first couple days alone here. I don't think that it will beat Pokémon GO's all-time high downloads, which are well over 750 million, but I do think it's going to put up some astonishing numbers.
There are two caveats here that may hinder Fortnite for the time being:
- Right now, this is an invite-only system. That means that Epic is purposefully limiting how many people can play the mobile version, and they've already said that if you don't get an invite soon, that you should look for one in future rollouts in the coming months. That implies this is going to be a long, long process, and Fortnite on iOS and Android will end up being limited by Epic, meaning sky-high downloads just won't be possible until the game is open to everyone.
- The second thing to consider is that…this might just not work. Touch controls for a game as complex and competitive as Fortnite seems like a big risk, and it does seem possible that fans could reject the mobile version of the game if it's not as fun or easy to play as the console and PC versions. Everyone I've seen at Epic is supremely confident in the control system they've created for this version, however, and I do know how desperate fans are to play Fortnite on the go, so I'm guessing this won't be an issue. It's just that it's possible.
But with those potential limiting factors, I do think that Fortnite has some serious advantages over Pokémon GO, particularly from a revenue perspective. Pokémon GO with its incubators and outfits and lucky eggs has been a terribly monetized game from the start. Yes, it did a billion plus in revenue easily, but with how big it was, Niantic really only scratched the surface of monetization, selling mostly stuff that people didn't care about.
Epic does not have that problem. They already have an incredibly attractive monetization system in place with the Battle Pass and the ability to buy skins and items outright with V-bucks. So while I don't expect Fortnite mobile downloads to surpass Pokémon GO's, from a revenue perspective? I…wouldn't rule out the idea that it could out-earn GO.
This is going to be a exciting experiment to witness. Not since Minecraft have we seen a game this popular get a 1:1 mobile port, and doing it in this genre is particularly bold. Obviously Epic wants to pave the way for other games to do this kind of thing with the Unreal engine, but for now, it's going to be standing alone, somewhere other big titles from Call of Duty to Battlefieldwon't be able to follow.
This is going to be big. Sign up here for your chance to be a part of gaming history.
Follow me on Twitter and on Facebook. Pick up my sci-fi novel series,The Earthborn Trilogy, which is now in print, online and on audiobook.
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https://www.forbes.com/sites/insertcoin/2018/03/12/fortnite-battle-royale-on-ios-should-be-the-most-popular-mobile-game-since-pokemon-go/